Build Guidelines – 2016

2016 Relay Weekend Team Campsite Build Guidelines

Standard Size Camp

Prims: 1500

Size:   64m (along track) x 120m (7680m2)

Large Size Camp

Prims: 2500

Size: 128m (along track) x 120m deep (15,360m2)

THE FOLLOWING GUIDELINES ARE PROVIDED TO HELP YOU PLAN YOUR BUILD TO BE AS FRIENDLY TO THE REGIONS, LAG AND THE OVERALL ATMOSPHERE AS POSSIBLE.

1) The 2016 theme is Once Upon A Cure.  Teams will create their own interpretation of this years theme with full creative license, but remaining within the guidelines contained herein.  We ask that you keep in mind the intent of this year’s theme however.  Once Upon A Cure is not meant to infer a fairy tale theme but to imagine a world without the threat of cancer.  This does not mean that your campsite cannot be a fairy tale-like setting in nature if it maintains the idea behind the theme choice.  If this is unclear or if you have any questions, do not hesitate to ask.

A WORD ABOUT LAG:  The interaction of avatars with the virtual world and its contents creates the heaviest draw on server resources on any region, even if the avatar is free of all scripts, clothing, attachments and textures..  The more the avatar moves and the more they wear the more work the server has to do to keep up with monitoring and responding to commands created by movement, scripts, physics, etc.. Of course more avatars on a region means more commands.  More commands means slower response times.  Slower response times means lag.  And if overwhelmed, it could also result in server overload or region crash.

We cannot eliminate lag completely.  But if we build wisely and minimally, we can certainly contribute to reducing it.  The following information is provided as guidelines for building your campsites at Relay Weekend 2016:

 

2).  PHYSICS/COLLISIONS:  Floors, pathways and any other objects that avatars will walk on or make constant contact with contribute greatly to lag created by collisions (when avatar meets object).  To eliminate this, ensure that all floors, paths and objects are phantom whenever possible.

 

3).  SCRIPTS:  Scripts are one of the main causes for lag on any region.  Our RFL vendors, kiosks, luminaria, Tag-a-Long Huds, Relay HUDs, the checkpoints for the lap counters and other infrastructure for the Relay, not to mention the avatars that visit Relay Weekend, are already a large script burden on the servers. Please keep your scripting to a minimum using only what is absolutely necessary to share your vision. The following types of scripts should be avoided completely:

  1. LISTENING SCRIPTS – Scripts that require an action to create an action such as color changing scripts, re-sizers, season-changers, click to receive information, click to sit in a pose, click to stand on a pose, etc.
  2. COLLISION SCRIPTS – Scripts that require an avatar to run into them to create an action such as a greeters
  3. SL SUN LOCATION SCRIPTS – Scripts that depend on the Second Life sun location such as lights that come on only when it’s evening in Second Life, clocks, sundials, shadow changers
  4. PUPPETEER SCRIPTS – Scripts commonly used in moving pets or Breedables to make them move.  These scripts communicate, change and communicate again repeatedly creating a significant strain on region resources.  If Breedables or pets are to be used in your build, they should be for display purposes only.

 

4) PRIMS:  To keep server-side lag minimal, it’s always best to build “old-school” with default Second Life prims which are non-complex:  round, square, cylinder. However mesh, sculpts and mega prims no larger than the SL supported size of 64 x 64 are acceptable and should be phantom whenever appropriate.  Your efforts to help us reduce lag by using mesh, sculpts and mega prims minimally are appreciated.

 

5) TEXTURES:  Textures should be kept to a resolution of 512 x 512 and no larger. Larger texture resolutions create a heavier burden on the servers and the more there are in an area, the harder the servers work to generate them for each avatar whose viewer is communicating to receive them.

BE A GOOD NEIGHBOR: With so many people (avatars) and so many regions and so much activity taking place during Relay Weekend,  it’s in the best interest of everyone to exercise good manners.  Respect and courtesy go a long way not only in our personal interactions but also with the friendliness of our builds. Keeping that in mind, please be certain the following guidelines are adhered to:

 

6) PARTICLES:  Please keep particle effects such as fireflies and falling tree leaves to a minimum, making sure that any used do not drift onto the track or neighboring campsites.  

 

7) MEDIA:  Please use the media tab of about land to restrict sounds and gestures to your parcel.

 

8) WALLS – Walls around your build should be kept low as to not interfere with the overall aesthetics of the events and region design.  Scenery or panoramic backdrops may be used with the following restrictions:  They must be visible only from your side of your camp  (They are invisible on the side of your neighbor) and they must be set back at least 10m from the track and it’s perimeter.  They must be set to phantom and they may not exceed a height of 64 meters

 

9) TERRAFORMING – You may terraform your area as needed but please ensure the perimeters of your campsite are made smooth so that it transitions into neighboring land without interference to their builds/campsites.

 

10).  THE TRACK – Please do not allow any objects to extend onto the relay track.  This would include trees and other foliage or landscaping items such as flowers, rocks, bushes, etc.  Make certain that no invisible prims, such as tree binding boxes are interfering with the luminaria placed along the track which may hinder the ability to donate to them.  

 

11) SKY BOXES – you may have a skybox or sky build if desired above your design area, if you do please put it at least 600m up.  

 

12).  LARGE STRUCTURES – Large structures are not to exceed the height of 64 meters.  The width and depth may vary according to the size of your campsite and how your building or structure will affect the line of sight for neighboring campsites.  If it appears that the size will obstruct the view of the campsite for the residing team or relayers, then adjustments will have to be made to reduce the size of your build.  These matters, if they arise, will be handled on a case-by-case basis.

 

SPECIAL REQUIREMENTS

 

13) MISSIONS:  We ask each team to include information regarding cancer-prevention, treatment, research, etc. related information which should be descriptive of The American Cancer Society and Relay For Life only.  While there are other meaningful organizations supporting the effort, they are not necessarily all related to each other.  Our efforts in Second Life for this event are in support of The American Cancer Society and Relay For Life directly.  You will receive a box of information and textures for use in your build once all of the information has been obtained/finalized and received for delivery to builders  You may use the information in any manner that best fits your creation.

 

If we find any specific issues on a region or at a campsite, we may approach you individually to troubleshoot and work out the issue together.  Thank you and we look forward to seeing what you create!

 

Grace Loudon and Sue Peregrine

Relay Weekend Land and Building Maintenance Department